The games didn't just make a mark on their players, however: they made a mark on Tørnquist, too. Dreamfall and The Longest Journey can wriggle into your psyche and remain there for good. Or indeed the worlds of both Stark and Arcadia, the former acting as the technology-focused yin to the other's magical yang. Or Burns Flipper, foul-mouthed hacker extraordinaire. It's hard to forget April Ryan's avian sidekick Crow, who delights in his womanizing ways. One of the strengths of the series is how its people, places, and story beats live on in the minds of its players. Worlds that exist beyond the confines of the screen." A place that's lived in, with living characters who live real lives, with families and friends, ups and downs. Scenery, characters, books, documents, strange creatures, sights and sounds… We want to bring back the magic from TLJ, that unique and special feeling of being in a place rich with history and lore. "There will be more interactivity, more spaces to explore, more things to look at and to dig into. Expect to see that richness return in Dreamfall Chapters. The lovely worlds also have a lot to do with the series' success, and Tørnquist admits that Dreamfall stumbled a bit in that regard, at least in comparison with its richly conceived predecessor. I don't think you can play our games and not feel anything." Everyone who plays TLJ and Dreamfall has a strong emotional reaction to the games-both positive and negative-and those feelings linger and are remembered years after playing. "Tooting our own horn a bit, I also think both games feature very strong characters that players feel something for and care about, and good stories that really engage. They both have, as I'm so fond of saying, a soul." There are still sharp edges and rough surfaces, unpolished and handcrafted. "And while they're not perfect by any means, I think they're broken in just the right ways. "They're very personal games, almost intimately so," he responds. Dreamfall Chapters has a storied legacy to live up to, and I asked him why he thinks The Longest Journey and Dreamfall have attracted such passionate fans. I got in touch with Tørnquist to clarify that vision. And where else but Kickstarter would such a studio turn for support? Today, Tørnquist and team have announced their crowdfunding program for Dreamfall Chapters, outlining an $850,000 goal, as well as their vision for the game, its characters, and its world. What it doesn't have, however, is the funding for a full game. That new studio is Red Thread Games-and like many independent developers, it has no lack of great ideas and creative drive. By clicking 'enter', you agree to GameSpot's
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